Games in the classroom: Guidelines for successful learning goals


The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many useful examples of pedagogical approaches you can use, games that offer interesting features, and additional resources to help you get started. This manual is suitable for teaching groups of all ages, from the earliest school years to the third grade of secondary education.

The manual covers the following chapters:

  1. Why should I use video games in education?
  2. Learning with video games;
  3. Using video games for thematic project-based learning;
  4. What can we learn from video games?
  5. design and create video games;
  6. Why is it important to teach about video games?

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